Skills:
[This is an update section, it only contains new skills]
(Note:Like in your base stats, being a robot, you can be
better then human, you are a robot after all so you can
go to level 11, but you gotta buy them up to it)

Reploid Tech:
This is the knowledge as to how the inner most
technology of how a reploid works, the difference to
reploid med is that it is based around building and
modifying, not patching up or fixing, considering the
reploid body works on nano-bots in conjunction with
their power core, the energy flow speed through their
transistors and their matter reforming area which is for
using food as a source of secondary fuel ergo, you get
the point.

Reploid Medical:
This is how to repair a reploid, to know why this isn't
the same as reploid tech, read reploid tech and figure
it out, you seem like intelligent folk.

Combat splice:
This allows you to use up two attacks per combat
round to attack with two weapons using the same roll.
[Example: Chill Goat wishes to fire his energy pistol
and slash at electric badger with his beam sabre at the
same time using his technique merging, since he has a
skill level of 4 he can use it 4 times per combat
session, so he rolls his blade and handgun. that's how
it works.

Elemental Mastery:
We've all seen the mavericks in MMX, and because they
could do all that stuff before hand, I had to come up
with a skill for it, so this is it and here is how it
works...







[Firstly you must have purchased the elemental converter
(See the body construction section for the CP value) You
gain another technique for every 3 levels you have in
elemental mastery, your game master has final call on
weather you decide or s/he decides what element it is
but the exact technique is mostly up to you, this is how
it works(Note:Choices made at CC are final):

Level 3:You have one ability
With an SP of 20/damage of 3d6

Level 6:You gain a close range attack or advanced defence
ability with a damage of 6d6 or an SP of 25

Level 9:You gain a long range attack With a damage of
9d6 or you may combine a defensive ability with an
attack, so it's both.

Level 10:Your attacks All increase by 2d6

Level 11:Your attacks increase to d10 and your defensive
abilities increase by 10 SP

And of course for hitting anything with your elemental
attack or a non-offensive ability you use the skill
level as if it were a regular skill. and of course if
your character is animal like in appearance then one of
your abilities must have something having to do with the
chosen animal shape, mostly a breath weapon but again
you seem like smart folk, so figure it out with your
moderator.

Flight Control:
This ability is for those character's who's body has
full flight capability so that they may dodge and attack
while in air. This ability is not neccicary for flight
just to be any good at it.






Martial Arts:
I don't care what the mekton book says, if you are a
martial artist you are allot cooler and a better fighter
especially in anime. So because I am stupid and I want
you to buy CyberPunk, which is one of my favourite RPs,
if you wanna use this buy the CP 2020 book & the
pacific rim source book to get the phatty stats on a
bunch of martial arts (Yeah I know, I'm a corporate
whore, but you are wrong, I am a corporate slut, I am
not receiving any money for this shameless plug)

Weapon Smith:
This is the ability to build, fix, and modify weapons.
At level +2 you can do repairs and field stripping, at
level +6 you can fix all types of weapons and make
simple modifications, at level +8 you can build and
create your own weapons.

The Good Book:
This is you level of knowledge of the good book, As well as
a second luck stat for when you are doing the lord's work.
At level +2 you have read the book, and there are a few
passages that stick out in your mind.
At level +6 you could hold your own congregation.
At level +8 you have no problems keeping up with the pope
at "Bible Trivial Pursuit".
At level 10, you can re-write it from memory and quote a
passage for about any situation.
At level 11, your as close to a saint as a robot can be.














[Ambidexterity
This ability allows you to use two weapons at the same time,
So here is how it works..
This is essentially two attacks into one round, but you may only
attack one target at lower levels.

At +1 -3WA
At +2 -2WA
At +4 -1WA
At +6 -0WA
At +8 +1WA/ -2WA 2 targets
At +10 +2WA/ -1WA 2 targets
At +11 +2WA/ -0WA 2 targets
(Note: If you are playing a human, humans may not use any
fully automatic firearm)

Well that's all the new skills I have for now.