Skills: [This is an update section, it only contains new skills] (Note:Like in your base stats, being a robot, you can be better then human, you are a robot after all so you can go to level 11, but you gotta buy them up to it) Reploid Tech: This is the knowledge as to how the inner most technology of how a reploid works, the difference to reploid med is that it is based around building and modifying, not patching up or fixing, considering the reploid body works on nano-bots in conjunction with their power core, the energy flow speed through their transistors and their matter reforming area which is for using food as a source of secondary fuel ergo, you get the point. Reploid Medical: This is how to repair a reploid, to know why this isn't the same as reploid tech, read reploid tech and figure it out, you seem like intelligent folk. Combat splice: This allows you to use up two attacks per combat round to attack with two weapons using the same roll. [Example: Chill Goat wishes to fire his energy pistol and slash at electric badger with his beam sabre at the same time using his technique merging, since he has a skill level of 4 he can use it 4 times per combat session, so he rolls his blade and handgun. that's how it works. Elemental Mastery: We've all seen the mavericks in MMX, and because they could do all that stuff before hand, I had to come up with a skill for it, so this is it and here is how it works... [Firstly you must have purchased the elemental converter (See the body construction section for the CP value) You gain another technique for every 3 levels you have in elemental mastery, your game master has final call on weather you decide or s/he decides what element it is but the exact technique is mostly up to you, this is how it works(Note:Choices made at CC are final): Level 3:You have one ability With an SP of 20/damage of 3d6 Level 6:You gain a close range attack or advanced defence ability with a damage of 6d6 or an SP of 25 Level 9:You gain a long range attack With a damage of 9d6 or you may combine a defensive ability with an attack, so it's both. Level 10:Your attacks All increase by 2d6 Level 11:Your attacks increase to d10 and your defensive abilities increase by 10 SP And of course for hitting anything with your elemental attack or a non-offensive ability you use the skill level as if it were a regular skill. and of course if your character is animal like in appearance then one of your abilities must have something having to do with the chosen animal shape, mostly a breath weapon but again you seem like smart folk, so figure it out with your moderator. Flight Control: This ability is for those character's who's body has full flight capability so that they may dodge and attack while in air. This ability is not neccicary for flight just to be any good at it. Martial Arts: I don't care what the mekton book says, if you are a martial artist you are allot cooler and a better fighter especially in anime. So because I am stupid and I want you to buy CyberPunk, which is one of my favourite RPs, if you wanna use this buy the CP 2020 book & the pacific rim source book to get the phatty stats on a bunch of martial arts (Yeah I know, I'm a corporate whore, but you are wrong, I am a corporate slut, I am not receiving any money for this shameless plug) Weapon Smith: This is the ability to build, fix, and modify weapons. At level +2 you can do repairs and field stripping, at level +6 you can fix all types of weapons and make simple modifications, at level +8 you can build and create your own weapons. The Good Book: This is you level of knowledge of the good book, As well as a second luck stat for when you are doing the lord's work. At level +2 you have read the book, and there are a few passages that stick out in your mind. At level +6 you could hold your own congregation. At level +8 you have no problems keeping up with the pope at "Bible Trivial Pursuit". At level 10, you can re-write it from memory and quote a passage for about any situation. At level 11, your as close to a saint as a robot can be. [Ambidexterity This ability allows you to use two weapons at the same time, So here is how it works.. This is essentially two attacks into one round, but you may only attack one target at lower levels. At +1 -3WA At +2 -2WA At +4 -1WA At +6 -0WA At +8 +1WA/ -2WA 2 targets At +10 +2WA/ -1WA 2 targets At +11 +2WA/ -0WA 2 targets (Note: If you are playing a human, humans may not use any fully automatic firearm) Well that's all the new skills I have for now.