Body construction: Basically you will be using the mecha construction process to construct your character's body, mostly this is a conversion table, but there are some new items for added pizazz to your characters and of course a break down of stuff you need for your reploid to work. Suggestion, the Mekton Plus, expansion book is mighty fatido, use the "dimensional storage" rules for armour teleportation, this is no cost for your body armour. If you ain't got the book, buy it. There are allot of neat things in that book,but otherwise you can just guess. Note: The modifiers only count when your character is in the armoured form, otherwise their stats are as they are from the character stats. [Conversion Table] CP: These are the "cost" of each part, I will include a monetary conversion formula(very simple) so you can replace broke shyte. 1CP=100 Space: No changes Kills: 1Kill=10hits Weight: 1Ton=10Lbs Arm Servo, Add: Add+1=+10lbs lift, +1 damage, +1meter throw Leg Servo, Add: Add+1=+1 meter run, +.5meter jump [New Servos] To avoid this being a massive document, every servo with a "*" next to it increases be an interval equal to the super light stat per level to mega heavy. *Neck Cost=1 Space=1 Hits=10 Weight=.5lbs *Tentacle/Spider leg Cost=1 Space=1 Hits=10 Throw=1.5meters Weight=.25lbs *Hinged Jaw Cost=.5 Space=.5 Hits=5 Weight=.5 *Rotating hover Plate This is basically a slightly modified and mounted version of the hover board, it is in two pieces, (1 on each leg) it rotates to interlock (This process takes about 1 seconds). Mounting these will require some thought, so break out your calculator.. Cost Space Hits MA .25 per 10lbs | 1 per 100lbs | Leg Servo | 9 *Elemental Converter This system allows you to create an elemental attack (With Elemental mastery) anything from a mini-tornado to making your entire body a ballistic weapon, this is a very creativity based system, it also modifies the damage, distance and, longevity of your attacks or defensives. Cost=5 Space=.5 Hits=3 Weight=.05 Bonus=1d6/10 [Neccicary Servos] All this stuff is free for initial construction, I will include a price for each. Power Core:(Cost:800) This is the thing that let's your reploid, live. Your power core works allot like the human body, you can pass out from power depletion, this is different then let's say your battery running dead, because your power core always retains enough energy to keep you alive if it is undamaged. But to keep it from not getting depleted you have to do a few rather basic things. >Eating: You may consume normal foods for stored energy production materials and of course specially designed fluids which of course have already been converted to energy that works for a quick pick-you up, of course you cannot survive on these alone, you must convert matter to energy. >Sleeping:Your core uses this time to compile matter into energy. To learn more on sleep see CPU. Stats: Hits=5 Blast radius, 50' -1' for each hour without sleep CPU:(Cost:975) This is your brain, well damn close to it, it's a perfect combination of circuit technology and organics so perfect that if someone were to never see you in battle form and you never told them, they most definitely wouldn't know (Awareness difficulty 22). Having a nearly human brain you need sleep, you need to be near other reploids or/and humans. Also your CPU creates a voice for you upon activation, it's a one time program, that makes sure your voice is totally unique. >Sleep: You need down time, so your internal diagnostics can give you a once over so your data comprehension systems can have time to properly compile data, and so you may dream, yes dream, you are A.I. and A.I. in this universe dream. >Emotions You have emotions, and feelings remember that so don't RP some cold heartless drone, your reploid is alive, make your ref believe it. Stats: Hits=3 You must make a stability roll with the diff. of 16 to remain alive at the end of every round until a med team has the ability to place you in stasis. *Dash Jets: (Note:Dash jets are free, but replacing them isn't) Cost=5 Space=0 Hits=5 Weight=.5 MA=X2 Armoured MA