>Weapons< (This section contains a few new weapons but mainly human/Mecha weapons converted for reploid construction) (From "small energy shot" down copyright R. talsorian) Shot weapons [Conceal ability Chart P=.001-3 J=4-6 L=7-9 N=10+] [Non-transform mounting As I am sure we all know to use any of the weapons mounted on ones hand or where ever the particular part must transform into it, an example being X's buster arm, the cannon slipping in place of the hand, well with this you don't have to worry about that, with a simple cost multiple system you can have a hand that fires energy shots or a lower leg that emits an energy sword. So this is at the beginning of all the weapon charts. I hope you all like this I thought it was mighty phat. (I know I have been watching too much DBZ, well lick my balls .. wait won't get into my opinion on DBZ) WA Range Damage Shots BV Con. Weight Cost(¾) TL Space NC NC NC NC NC N/A NC 1.50xWC 9 NC (Note:Any shot weapons will fire from the palm of the hand) [Charge Shot This is one of the most advanced weapons on the market, design especially for reploids. This weapon allows you to hold a shot to charge it up for 4 rounds, lending you the devastating charged shot. (Note Un-mounted this weapon looks like a large pistol, something close to a "Puck Launcher" from "The Mighty Ducks" the TV show, I couldn't think of anything better for a visual) WA Range Damage Shots BV Con. Weight Cost(¾) TL Space 3* 4 3d10* N/A 3* J N/A 975 8 5 WA*:This descends to a -1 for every round of charge. Dam*=This increases by 1d10 per round of charge. BV*=This is only for the non-charged shot. [Arc Rifle And the final instalment in the custom reploid weapons, this is an energy rifle that does not propel it's shot, it creates it as the rifle is being moved in an arc shape, the speed in which the arc is created defines how far it goes and how fast. WA Range Damage Shots BV Con. Weight Cost(¾) TL Space 0 40+APx10 4d6+AP N/A 1 L 2.5 855 8 7 X-System(See Doc 2_X_WPNS.TXT) [Mini-Energy Shot WA Range Damage Shots BV Con. Weight Cost(¾) TL Space +0 30 1d6 Inf. Na P .2 15 6 2 [Small Energy Shot WA Range Damage Shots BV Con. Weight Cost(¾) TL Space +1 40/400 1d10 Inf. na P .5 20 6 3 [Medium Energy Shot WA Range Damage Shots BV Con. Weight Cost(¾) TL Space +1 70/700 3d10 Inf. na J 1.5 50 6 4 [Heavy Energy Shot WA Range Damage Shots BV Con. Weight Cost(¾) TL Space +1 10/100 8d6 Inf. na L 3 90 6 9 [Energy Cannon WA Range Damage Shots BV Con. Weight Cost(¾) TL Space +2 80/800 4d10 Inf. na L 2 90 6 9 [Heavy Energy Cannon WA Range Damage Shots BV Con. Weight Cost(¾) TL Space +2 80/800 8d10 Inf. na N 4 160 6 16 [Nova Cannon This weapon may only be fired once per battle. WA Range Damage Shots BV Con. Weight Cost(¾) TL Space +1 150/15m 15d10 1 na N .5 290 7 10 [Pulse Cannon This weapon can only be fired once every other turn. WA Range Damage Shots BV Con. Weight Cost(¾) TL Space +0 80/800 4d10 Inf. na N 2 200 7 11 [Energy Sweeper This weapon fires a continuous beam WA Range Damage Shots BV Con. Weight Cost(¾) TL Space -1 40/400 2d10 Inf. * J 1 150 6 6 [Howitzer This is the handgun of all handguns, this is the handgun that you use when you want them to stop moving in one shot WA Range Damage Shots BV Con. Weight Cost(¾) TL Space +1 50 6d10 10 na N 6 510/25 6 10 [Auto Mag WA Range Damage Shots BV Con. Weight Cost(¾) TL Space +1 15/100 3d6 8 1 J 1.5 43/2 5 2 [Combat Pistol WA Range Damage Shots BV Con. Weight Cost(¾) TL Space +1 15-100 2d6 15 1 J 1 31/1 5 4 [Energy Pistol WA Range Damage Shots BV Con. Weight Cost(¾) TL Space +2 16-130 1-4d6 40d6 1 J 1 125/6 7 4 [Heavy Energy Pistol WA Range Damage Shots BV Con. Weight Cost(¾) TL Space +2 18-160 5d6 5 1 J 1.1 171 7 5 [Hideout Pistol WA Range Damage Shots BV Con. Weight Cost(¾) TL Space +0 10-50 1d10 7 1 P .75 19 5 2 [Magnum Revolver WA Range Damage Shots BV Con. Weight Cost(¾) TL Space +2 16-130 4d6 6 1 J 2 100/5 5 4 [Needle Pistol View Description WA Range Damage Shots BV Con. Weight Cost(¾) TL Space +0 10-50 2d6 20 1 J .5 34/17 6 4 [Machine Pistol WA Range Damage Shots BV Con. Weight Cost(¾) TL Space +0 15-100 2d6 20 5 J 1 42/2 5 4 [Needle SMG View Description WA Range Damage Shots BV Con. Weight Cost(¾) TL Space +0 15-100 2d6 66 8 L 1 112/5 6 7 [Sub-Machine Gun WA Range Damage Shots BV Con. Weight Cost(¾) TL Space +1 20-200 2d6 50 5 L 2 94/4 5 8 [Energy Sub-Machine Gun Using a internally cooled Battery this is the most advanced personal weapon, humans may also use this. WA Range Damage Shots BV Con. Weight Cost(¾) TL Space +1 20-200 3d6 45 5 L 2 250/10 6 8 [Assault Rifle WA Range Damage Shots BV Con. Weight Cost(¾) TL Space +0 28-400 4d6 50 5 N 4 115 5 10 [Energy Rifle WA Range Damage Shots BV Con. Weight Cost(¾) TL Space +2 30-450 1-6d6 60d6 1 N 3 75 7 11 [Heavy Energy Rifle WA Range Damage Shots BV Con. Weight Cost(¾) TL Space +2 34-580 8d6 5 1 N 3.5 145 7 12 [Needle Rifle View description WA Range Damage Shots BV Con. Weight Cost(¾) TL Space +1 20-200 3d6 66 8 N 1.5 168 5 10 [Sniper Rifle WA Range Damage Shots BV Con. Weight Cost(¾) TL Space +2 32-500 5d6 10 1 N 5 77 5 10 [Anti-Mek Beam Gun WA Range Damage Shots BV Con. Weight Cost(¾) TL Space +0 150-450 6K 5 1 N 35 426/21 7 17 [Armor Buster Rifle WA Range Damage Shots BV Con. Weight Cost(¾) TL Space +1 150-400 50h-AP 10 1 N 20 182/9 5 13 [Gatling Gun WA Range Damage Shots BV Con. Weight Cost(¾) TL Space -1 28-400 5d6 100 8 N 5 633/31 4 12 [Machine Gun WA Range Damage Shots BV Con. Weight Cost(¾) TL Space +0 32-500 5d6 100 5 N 5 504/25 5 10 [Auto Shotgun WA Range Damage Shots BV Con. Weight Cost(¾) TL Space +0 15-100 2d10 10 3 N 2.5 104 5 10 [Shotgun WA Range Damage Shots BV Con. Weight Cost(¾) TL Space +0 15-100 2d10 6 1 L 2.5 74 4 9 [Dual-Barrel Shotgun WA Range Damage Shots BV Con. Weight Cost(¾) TL Space +0 10-50 2d10x2 2 (2) J 2 .5 28 5 6